Just before the event, the registration and the selection round had completed. To participate in the in-person round of the Olympiad, the contestants had to solve at least one task in the online selection round. School pupils along with SUSU and CSU students of various majors took part in the competition.
“As far back as in 1996 the Department of Applied Mathematics already started training students for championships in competitive programming. We hold the individual championship in September, and the team competitions, called Prime Time, in March.” shared Director of the SUSU Institute of Natural Sciences and Mathematics Alena Zamyshlyaeva. “In October the qualifications round will be held, followed by the quarterfinals of the World Championship in Programming. This is a team competition, so we need to train our members to make a strong team. This is one of the goals for our holding this individual championship: to find the best students and group them into teams.”
Results of the Open Individual SUSU Championship on Competitive Programming have been announced in the following categories: school pupils, first-year students, and senior-year students. There were eleven tasks, identical for all the participants. The total of four hours were given to the participants to solve the programming tasks. Students had to solve the maximum number of tasks in the minimum of time span (these are the criteria the ranking is based upon).
“Already while still at school I’ve been engaged in Olympiads in programming, so having enrolled in the university I’ve decided to keep doing this as I believe that it will help me in my future profession. Competitions test your knowledge of algorithms and their practical application,” said first-year student of the Department of Applied Mathematics and Programming of the SUSU Institute of Natural Sciences and Mathematics Aleksandr Faizov. “Such competitions give you experience. And prizes from partners is a nice bonus. But I think that experience is more important though.”
The results were determined using the rules of ICPC, a major international student competitive programming Olympiad.
The absolute winner of the computer competition was awarded a Cup. The participants, who took the 1st, 2nd and 3rd places in each category, were awarded certificates of the 1st, 2nd and 3rd degrees along with valuable gifts from the sponsors, partners of the event. And all participants were awarded souvenirs.
The partners of the competition were 3DiVi, Gigaschool, CleverApps, and Tinkoff companies.